﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using FlyingGamePC.GameEntity.Weapons;

namespace Asplode.GameEntity.Characters
{
    public class Zombie : Character
    {
        public override float startingHealth
        {
            get
            {
                return base.startingHealth;
            }
        }

        public Zombie(GameObject gameObject)
            : base(gameObject)
        {
            team = Character.Team.ZOMBIES;

            weapon = new Bite();
        }
    }
}
